When I was 15, I started making Dragonica just because I enjoyed using RPG Maker. I was just having fun with the tools and seeing what I could do. I designed the levels, worked on the gameplay, and put together a story—all things I thought were cool at the time. But then, I got this idea: What if I could play this on my PSP? My favorite console at the time.
So, I got to thinking, and after a bit of research, I figured I could learn Lua and try to port the whole thing. I had no experience with coding in Lua at the time, but I thought, “Why not give it a shot?” That curiosity led me down a rabbit hole of coding, debugging, and trial and error. It wasn’t easy, and it definitely wasn’t quick.
Eventually, after spending the whole winter holidays experimenting, I got Dragonica running on the PSP. Once I had it working, I uploaded it to homebrew forums, and it ended up getting over 4,000 downloads.
The game was eventually picked up and published on the front page of the now-defunct PSPGen.fr
- Date 2009